For publications after 2016, see http://www.asimovinstitute.org
Leijnen, S. (2016). Self-Constraining Deep Neural Networks. Proceedings of the 15th Neural Computation and Psychology Workshop, August 8-9, 2016, Philadelphia, PA, USA.
Leijnen, S. & van Veen, F. (2016). Arkanet: Investigating Emergent Gameplay and Emergence. Proceedings of the 1st combined DiGRA/FDG conference, August 1-6, Dundee, Scotland.
van Veen, F. & Leijnen, S (2016). Diversity Scale: an Evaluation Algorithm for Terrain Generators. Proceedings of the 1st combined DiGRA/FDG conference, August 1-6, Dundee, Scotland.
Leijnen, S., Heskes, T. & Deacon, T. W. (2016). Exploring Constraint: Simulating Self-Organization and Autogenesis in the Autogenic Automaton. Proceedings of the 15th conference on Artificial Life (ALIFE), July 4-8, 2016, Cancun, Mexico.
Leijnen, S., Brinkkemper, P. & Bouwer, A. (2015). Generating Game Mechanics in a Model Economy: a MoneyMaker Deluxe Case Study. Proceedings of the 6th workshop on Procedural Content Generation for Games at the Foundations of Digital Games conference, June 22-25, 2015, Pacific Grove, CA, USA.
Leijnen, S. (2015). Artificial Self from Artificial Self-Organization. Proceedings of the 1st From Information to Semiosis (FITS) symposium, June 20-21, 2015, Berkeley, CA, USA.
Leijnen, S. (2015). Self-undermining Dissipation in Recurrent Neural Networks. Proceedings of OCCAM, May 6-7, 2015, Osnabruek, Germany.
Leijnen, S. & Dormans, J. (2014). Order of Battle: A Case Study for Designing Emergent Structure in Games. Proceedings of the 7th Complex Systems Modelling and Simulation workshop at the Artificial Life conference, July 30-August 2, 2014, NYC, USA.
Dormans, J. & Leijnen, S. (2013). Combinatorial and Exploratory Creativity in Procedural Content Generation. Proceedings of the 4th workshop on Procedural Content Generation for Games at the Foundations of Digital Games conference, May 14-17, 2013, Chania, Greece.
Leijnen, S. & Haselager, P. (2013). Creativity and Constraints in Self-Organizing Systems. Conceptual and Mathematical Foundations of Embodied Intelligence, February 27-March 1, 2013, Leipzig, Germany.
Leijnen, S. (2012). Creative Dynamics, New Patterns in the Reservoir. CONAS Workshop, March 29-30, Lyon, France.
Leijnen, S. (2012). Modeling Creative Processes in Nature and Mind. Foundations of Enactive Cognitive Science, February 27-28, 2012, Windsor, UK.
Gabora, L., Leijnen, S. & von Ghyczy, T. (2011). Imitation: more than just the greatest compliment. International Journal of Software and Informatics, 9.
Gabora, L., Leijnen, S., Veloz, T. & Lipo, C. (2011). A Non-Phylogenetic Conceptual Network Architecture for Organizing Classes of Material Artifacts into Cultural Lineages. Proceedings of the 33rd Annual Meeting of the Cognitive Science Society, July 20-23, 2011, Boston, MA.
Leijnen, S. & Gabora, L. (2010). An agent-based simulation of the effectiveness of creative leadership. CoRR, abs/1005.1516.
Gabora, L., Leijnen, S. & von Ghyczy, T. (2010). When Is Creativity Too Much of a Good Thing? A Computer Simulation. Proceedings of the 118th Annual Meeting of the American Psychological Association, August 12-15, 2010, San Diego, CA.
Leijnen, S. & Gabora, L. (2009). DAWN: A Computer Model of the Development of a Creative Worldview. Proceedings of the 117th Annual Meeting of the American Psychological Association, August 6-9, 2009, Toronto, ON.
Leijnen, S., Gabora, L. (2009). How creative should creators be to optimize the evolution of ideas? A computational model. EPTCS, 9, pp. 108-119.
Gabora, L. & Leijnen, S. (2009). The tradeoff between degree of creativity and number of creators in a computational model of society. In B. Cooper & V. Danos (Eds.) Proceedings of Developments in Computational Models: Computational Models from Nature (DCM 09), Rhodes, Greece, July 11, 2009.
Leijnen, S. (2011). The Teleology Machine.